After our recent extensive investigation into ray tracing game performance, where we analyzed its visual and performance impact across 36 modern games, we can continue exploring the real-world ...
The game’s first update arrived with hotfixes just ahead of its full release. On top of the long list of bug fixes and improvements is the addition of a new feature: Full Ray Tracing (Path Tracing).
It is one of a handful of titles that requires a GPU capable of hardware-accelerated ray tracing, and the game's listed specs for path tracing exceed prior titles that use the bleeding-edge ...
And yet here we are, with Indiana Jones and the Great Circle loving its ray tracing so much that the effects can’t ever be fully switched off. We’re in uncharted (heh) territory here, folks. Games ...
Abstract: E-learning systems, with their flexibility across time and location, further highlight the importance of consumer electronics in education. Knowledge tracing (KT) is a key part, which ...
Bethesda's first update for the title is a significant one. Indiana Jones and the Great Circle drew some headlines when ray tracing was known to be an integral (as in: required) part of the game.
To use and configure, check out the setup documentation. For advanced usage, check out the configuration reference and custom instrumentation API. Confused about the terminology of APM? Take a look at ...