how to create a FLAME texture model from the BFM vertex color space, and how to convert a BFM mesh to a FLAME mesh. FLAME is a lightweight and expressive generic head model learned from over 33,000 of ...
设置完成之后点击下方按钮即可在左侧生成随机人脸。 设置PC权重 可以修改面部Shape、Texture和Expr的PC权重,BFM共有199个PC可以在左侧下拉栏中选择,右测滑动条调节数值大小,调节完成后点击对应的按钮完成设置。 [NOTE] 修改PC权重需要在已经生成人脸的前提下 ...