a game about climbing a mountain using rationed supplies and realistic animations and physics, has only made that harder.
Others disagreed. But to me, the climbing was tedious after awhile. I suppose that the game’s strengths were not in its puzzles at all—the dungeon puzzles were pretty simple also—but in its ...
Watch as a longtime GearJunkie climbing contributor explains, tackles, and survives the 24 Hours of Horseshoe Hell climbing ...